Recent Posts

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31
Content Packs / Re: Content Pack Updated
« Last post by Isocade on March 13, 2017, 05:15:26 pm »
The content pack has been updated with a new tool + the necessary content to run the new map!
32
Suggestions / Re: Teleport Tool
« Last post by Isocade on March 13, 2017, 04:40:30 pm »
This'll most likely be added onto the content pack once we change maps. Thank you for the suggestion, mate.
33
Suggestions / Teleport Tool
« Last post by kiruclanz on March 12, 2017, 09:52:19 pm »
The new map utilizes a teleporting system to transition between exteriors and interiors of buildings to cut down on resources. When you walk up to a door, sometimes with and sometimes without clicking 'e', you'll be teleported to a different part of the map.

Every map is limited and lacks some things we all wish the map creator would've put in, but we have the tools to fill most of the gaps. Props, Stools, and creativity. You've all seen plenty of events which required a staff member to teleport you under the map, both to keep the event secluded and allow for creative possibilities that the map's contents otherwise limit.

The following tool would be very useful for more custom locations under the map to be entered outside of events, such as cave systems, bunkers, or even custom buildings using the interior models provided by the map's content itself. By disabling the sound and effects, setting the entity to auto-teleport, and coloring it invisible, the staff will be able to provide map-like teleportation systems.

https://steamcommunity.com/sharedfiles/filedetails/?id=212709244
34
General Chat / Re: Quotes of the Day
« Last post by Isocade on March 11, 2017, 11:27:53 pm »
4:34 PM - SovietSeagull: Quite literally MFW kikkini posts anything or does anything

3:50 PM - SovietSeagull: Arab TV is redpilled

2:43 PM - SovietSeagull: My content looks like someone shot a shotgun filled with .vtfs and folders at my computer.
35
Content Packs / Re: Content Pack Updated
« Last post by Isocade on March 08, 2017, 04:36:10 pm »
Content pack was updated with a handful of useful tools.
36
Suggestions / Re: Tools
« Last post by Isocade on March 08, 2017, 04:35:42 pm »
All four tools have been added to the content pack. Thanks for the suggestion, Kiruclanz!
37
Suggestions / Re: Tools
« Last post by Kikkini on March 08, 2017, 07:30:08 am »
We'll look into it, thanks for the suggestions.
38
Suggestions / Tools
« Last post by kiruclanz on March 07, 2017, 11:42:59 pm »
Precision https://steamcommunity.com/sharedfiles/filedetails/?id=104482086
Submaterial https://steamcommunity.com/sharedfiles/filedetails/?id=405793043
Material Editor https://steamcommunity.com/sharedfiles/filedetails/?id=746600040
Resizer https://steamcommunity.com/sharedfiles/filedetails/?id=217376234

All VERY VERY useful for scene building. I personally build most of my stuff in single player and put it on the server via adv dupe when I need to, but these tools could prove useful for those who work differently than myself.
39
General Chat / Re: Quotes of the Day
« Last post by kiruclanz on March 07, 2017, 03:31:26 am »
[LOOC] 'Crefe': im going to pull something you may or may not approve of, so just tell me if you'd want to stop
[LOOC] 'Big Bob': jusso you know, super mutants cant erp.
40
General Chat / Re: Quotes of the Day
« Last post by Kiwuu on March 07, 2017, 02:14:47 am »
[LOOC] Frederick S. 'The Prospector' Gustav: Please don't end up shooting me.
[LOOC] Samael Lynch: OR ME
[LOOC] 'Xan': I'll be sure to roll a 0.
[LOOC] Michael Fletcher: watch her roll a 0 or 1
** 'Xan' has rolled 0 out of 20.
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