-Enchantment spells affect the minds of others, influencing or controlling their behavior.
Practical application- Where illusionists fail, enchanters come in. Enchanters do not plant the seeds of deceit and allow the crop to grow. Enchanters rend the mind the mind and assemble it as they want. Enchanters are known to shatter morale of men on their own, a most peculiar note being that a man alone will yield easier to an enchanter than when with a group. Imagine a group a table. A table with one leg will fall very easily, perhaps even on its own. A table with four legs. A group. Is sturdy as each leg shares the burden. One leg falls. Three support it. Enchanters can bring people into their palm as clay and form something beautiful by masterfully controlling emotions and feelings with the wave of the palm. It is said that no one has ever turned down a dance with an enchanter. Nor have an enchanter's party members ever been in low spirit. Enchanters play with the minds of lesser beings. It is said an enchanter will never find himself short of a companion as he can completely enter the mind of a proud stag or a docile cow and make himself a friend in an instant. An enchanter's joke never falls flat either. They are the masters of the mind. However metal when molten is soft and malleable however when quenched and resolved it will form a sword which cannot be bent so easily. Enchanters find it much harder to soothe the mind of an angered dwarf than they do to charm a barmaid or befriend a dog.
Use- Almost entirely in the moment spells cast on the fly. As the enchanter dodges between strings of thought and pure emotion he must know which spell to use and when to use it and to what effect.